In the industry, these are called ‘whales.’ They spend an average of over $25 in microtransactions, culminating in thousands of dollars in microtransactions in games throughout genres and systems.Įstimated sales for a game like Clicker Heroes are well over $10,000, which is pretty impressive since it starts off as entirely free to play. Many play the game without taking part in microtransactions, but there is a small but significant chunk that does. In that same vein, microtransactions have allowed Clicker Heroes to enter early access on Steam for a price tag of $30.00. While some of you may look down upon them, microtransactions are what keeps Clicker heroes going. Games like Clicker Heroes are free to play on Steam, but they make returns on their projects through microtransactions. The significant part about this aspect is that the potential income you can receive from a clicker game can be astronomical, giving you a handsome return on your creation. With its low cost, it is attractive to many game developers on a budget. If you are a new developer or dabble a bit in game development, clicker games are great ways to develop a portfolio. There are several benefits to game owners as well. Your schedule can be virtually untouched by playing them, (remember responsible time management, guys!) What’s In It For Game Owners? You can pick up and play and be finished all within minutes. With those, you don’t get that instant reward, and you can’t play them for less than half an hour they require a substantial investment.īut with clickers and idle games, they have little to no stakes involved. I cannot tell you how many times I wanted to fill a gap of time, but all of my games were intensive, profound gameplay experiences like Shadow of War, Hitman 2, or Total War: Warhammer II. While games like Resident Evil will reward players with calm save rooms, herbs, and newer weapons after lengthy progression, games like Doge Miner 1 and 2 will tap into a player’s reward system much quicker.Īlong with this deeper psychological aspect of clicker games, it can merely kill or fill time for a ton of people daily. It bypasses all of the rigamarole of working your way through a level to provide you with a reward as soon as a click registers on your computer. However, clicker games give you what you want immediately. We go to school to receive a (hopefully) good grade after an extended amount of time. These are psychological and animal aspects of the human psyche we are always attempting to tap into.
Okay, so what is the big fuss? What makes it just ‘click’ for a lot of gamers out there? It taps directly into our reward system in our brains.Īll we need to do is click. This leads to a critical aspect of it: the psychology behind clicker games. When I first started playing after first hearing about clicker games, I thought it was a joke a game where bored housewives waste time to fill their day.īoy, was I wrong! I was glued to the screen, needing to get enough coin to get new Doge tools to get to the moon finally. My description doesn’t exactly do the game justice, but you can trust me implicitly: it is addictive. Once on the moon, you will then click more for even more currency and upgrades. Eventually, you want to be able to get your characters to the moon (it’s weird, I know), and build moon colonies. In Doge Miner 1 and 2, you click for Dogecoin, the in-game currency. But for the most part, all you need to do is click to progress and thrive within the game. There may be other aspects, like positioning characters or buildings around, depending on the game. All of this is accomplished merely by clicking the screen. Doge Miner-The Dogecoin Mining SimulatorĬlicker games, otherwise known more formally as incremental games, are titles that simply allow players to merely ‘click’ to input actions.įor example, in Doge Miner, you repeatedly click to grind and earn bonuses, upgrades, and buildings.